I wouldn't play too many 1 CMC spells since you're long game could get better with a curve.ģ-4 LotV are needed, over Remand and DTT. Spell Pierce is great when you're against the mirror match, and Spell Snare is great against agrro or control decks. Spell Pierce and Spell Snare are great 1-ofs to consider because they will almost always be relevant. You will almost always have 1 in your opening hand, but this way you could also run some reactive spells. I wouldn't run more than 7 discard spells, and I still think that that is a little too much. Since you're running 3 colors, and not a splash, you're dedicated in each color. You could try 1 or 2 Snapcasters if you really want to, but I told you how i feel about them.Ĥ Thoughtseize and 4 Inquisition is a little too much. There are no good 1 drop creatures that play well right now. Your turn 1 will always be Thoughtseize, Duress or IoK. Another tool for Scapeshift when is on 7-8 lands. It is best when against Control archetypes like Tron, UWR, and Scapeshift. Use it when you need to, as another Thoughtseize effect or to filter your hand. The card is terrible in the first game for so many reasons and puts up a bad clock live Delver puts up a good one. It shouldn't be more until after sideboarding. Vendilion Clique is another, and a good 1-of. Their triggers will still occur, destroy mountains. I would much rather have Fulminator Mage for the same reason as Edel, it is better against Scapeshift. You should run at least 1 3 drop, and the best one right now is Course of Kruphix or Fulminator Mage. It takes turns away from 1-1 trading to feed both your Tarmo and DTT. And Delver in the type of deck you want to run would be too fast, even with an easy set up. It is a good card, but only should be really adapted if you're trying out BUG Delver. I wouldn't suggest running Snapcaster Mage since it is trying to take up too many spots and is competing for spots along side Scooze and Tarmo. He needed to make use, otherwise would lose the game. I liked when Edel drew 3 consecutively against Pod, but that was when the board was stalled. 4 is way too much in the maindeck, and I wouldn't even play 1 in the sideboard. This isn't a Tarmogoyf, and there is proper ways to use Scooze. Dealing with Scooze isn't easy, but he is best played when you have the advantage or when you need the advantage. It is really bad if you draw it too much when the board isn't stalled. Scooze is good, but I would only play it in 3. Only have 1 in sideboard if you need the extra reach with his ability in more grindy match ups, otherwise you should be winning if you're making the opponent play around everything. Notion Thief is strong, but the amount of match ups where he becomes relevant are those that BUG is better off at beating anyways. Notion Thief is sideboard material at best, and this isn't Legacy. There is no work going into making it strong. I sometimes even think that Pod should play it for the beat down aspect, it is way too amazing of a card to miss out on. Don't cut it or ever miss out on playing it. Your graveyard is always a thing with both Scooze and DTT, so it doesn't matter. Missing out on playing Thragtusk is exactly the reason to not play Sultai, and should be 4. Thrun is pretty pro right now, and you did the right choice of only using 1. There is no slow deck that worry about Obliterator besides Pod, and Pod is now running 3 creature destruction, and sometimes can play around Obliterator's ability. Best time to play it is when Zoo is the appreciated top dog of Modern, no matter what version. In the current format, it is way to slow and clunky that is does nothing. This is a dog of Modern, but it caged for now.
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